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PCs: The Hope and The Hype

Now here's a news flash: A recent British survey showed that employees lose up to three weeks of working time a year to PC malfunction or misuse. Also not surprisingly, seven out of 10 surveyed said that when their PCs fail to work ... they're frustrated!

In October, we began talking with Dr. Ben Shneiderman about how today's complicated, feature-heavy computers and software make a mockery of the term "user friendly." Dr. Shneiderman, a champion of simplicity, is head of the Human-Computer Interaction Laboratory at the University of Maryland, College Park. This month, we conclude the conversation by sorting out the industry's hopes from its hype.

Q. Last month we talked a lot about how things are not as good as they could be. It's not all bad news. What do you think has improved in PC ease of use over the past few years?

A. The major improvement is the advent of the World Wide Web, which provides remarkable access to remarkable resources. As for the computers themselves, machines are faster and screens are bigger ... but the user interface is not much improved over what appeared on the Mac of 10 years ago [it was Apple's best-selling desktop PC which introduced the icon-laden graphical user interface].

In the future, the keyboard will stay with us. We'll perform more tasks by selecting, dragging, pulling and grasping, but the keyboard is good for originating textual materials. And in displays, we'll see larger but flatter screens.

Q. What advances in the computing field are encouraging?

A. I've been happy to see: and help spur: the growth of information visualization as a topic. [Presenting information better] can help people find information in digital libraries, help them understand financial information more fully. I'm talking about presenting thousands of data points, not just tens. At the HCI Lab, a project called "Lifelines" is the most exciting thing we're doing now. It presents medical histories as graphical records: and we think it can change the nature of medical delivery. Today, doctors rarely look at a patient's history; it's hard to follow. A system such as Lifelines can make it accessible.

Q. What advances do you find overly hyped or discouraging?

A. First, "agents," the supposedly almost magical software that will carry out your tasks for you perfectly. Then, speech interaction. Voice recognition is important, but it's not as useful as visual interaction. Voice recognition has limited application and only partial accuracy, and also, speaking interferes with problem solving. When we look at things visually, we use a different part of the brain: and we can continue to solve problems.

Q. In a recent essay, you said that it's silly to try to make computers lifelike: that what's important is to make them more useful. Can you explain this more fully?

A. It's the fantasy of many designers to make PCs lifelike, but it's a dead end. First these machines or devices are cute, then they're silly, then by the third time it's an annoying distraction. People want to be in control; they don't want a relationship with a machine. History and research show us that people reject these things.

Q. Is your field, Human-Computer Interaction, valued in the computer industry, or do companies merely pay lip service to it?

A. It's increasingly valued. We see more people coming out of programs such as ours getting jobs in the field. It's still a struggle, but our department continues to add courses. I see the field as a healthy adolescent that still has a way to go.

Q. How might human-computer interaction research change the way we measure what's good and bad in our computers?

A. When we look at the ad, we see that hardware developers push speed. But users: consumers -- want shorter learning times and faster task performance, measures that compare, say, to a car's mile per gallon or trunk space. In software, we might see newer measurements such as "minutes to learn" or "seconds to accomplish."

The field offers a golden opportunity for psychologists: never before have we had such complex problems amenable to study, and the chance to influence important commercial practices.

Q. How would you like to see the computer integrated into everyday life? What would be your dream setup in terms of input and output devices, processing and functionality?

A. I'd like to see something more graceful, and I'd to see more "interoperability" among different networks: so they can handle different information-transfer speeds, and offer end-to-end privacy and security at low cost. It's still frustrating getting things into and out of machines, and across a network of machines. It should be easy to get stuff back and forth.
 

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